The story
It started as one chat for many models
The first Nothinq, in spring 2026, was a simple idea: stop keeping a tab open for every AI. It put several models in one chat, ran on Pollinations' open models, and had early versions of Compare and Team. It went up on Reddit, and people used it.
They also said what was missing. They wanted the best models, not only the open ones. They wanted the models to check each other, not just sit side by side. And they wanted the finished thing (the deck, the site, the picture) instead of text to copy somewhere else.
So 2.0 is a rebuild, not an update. It moved to Puter, so each person's own account pays for the AI they use with no markup, which is what makes every top model possible. Everything else grew from that feedback.